Music for Flesh II (Marco Donnarumma, 2011) is a seamless mediation between human biophysical potential and algorithmic composition.
By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry.
Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves.
Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh.
Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuses it through a variable set of loudspeakers.
The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound.